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Start Time: TBA
Location: TBA
# of players: 4 players
Duration: 10-15 minutes per game
URL: http://www.charliehoyt.com
Designers: Charlie Hoyt
Have you ever wondered what it would be like to be a character in a video game? Have you ever played a video game and thought, what if this person I am controlling were real?
Humatar allows players to experience these concepts using wireless headphones, soft-ball toy guns, and video game controllers.
On one deep level, Humatar explores concepts of control, submission, violence, and aggression. But at heart - and most importantly - the game is a FUN experience!
Come out and Play Humatar!
- Two players don wireless headphones and pick up Nerf guns - these are the AVATARS.
- Two players pick up Xbox controllers - these are the GAMERS.
- The referee starts the software and the equipment is tested.
- The players take their positions on the edges of the playing area.
- The referee scatters the Nerf ammunition around the play area.
- The GAMERS, using the Xbox controllers, direct the AVATARS to the ammunition. The AVATARS follow the instructions in their headphones.
- The GAMERS direct the AVATARS to pick up the ammunition and then to shoot it at the opposing player.
- If the AVATAR misses in his or her shot at the opposing AVATAR, the player can be redirected to pick up the ammunition for another attempt.
- The first person to shoot the opposing player three times wins.
- The referee has ultimate say in all game related decisions.
- If enough points for a win haven’t been scored after ten minutes, the game is declared a tie and ends.
- Commands triggered by the Xbox controllers include FORWARD, RIGHT, LEFT, STOP, RELOAD, JUMP, SHOOT.
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