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Start Time: TBA
Location: TBA
# of players: 12 players
Duration: 60 minutes
Designers: Charles Miller & Bob Clark
Trading information, deciphering code, forming alliances before breaking them: M.O.S. offers its players all of these moments while they operate inside a policed state. The object of the game is simple: be the first to player to find the mystery person planted somewhere in the same library handcuffed to a briefcase, then -- using the deciphered code and key - unlock his handcuffs and briefcase and seize the flag. Yet all the clues must be gathered without being caught by the undercover Ministry of Silence Officers. Be careful who you trust.
The game begins by dealing identification cards numbered 1 through 9 to 9 players. The 3 remaining players receive M.O.S. Officer cards. Each numbered card offers a unique clue needed to win the game. Players are safe to trade information (and stand within 5 feet) only with players who are within one digit of their ID number (ex. 4 can speak to a 5). Player can, however, talk to anyone but risk being caught by an M.O.S. Officer. If an Officer catches two players standing within 5 feet who should not be that close, the Officer can trade roles with either numbered player by trading ID cards. This is another way to gain clues. Once the player has the clues needed, he or she can locate the mystery person with the briefcase and try to win the game.
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