COaP + Eyebeam :: April Playtest Session


  • Date:16 Apr 2011
  • Location: Eyebeam Art & Technology Center
  • Address: 540 W 21st St. , New York, NY
  • Time: 2:00 PM to 5:00 PM
  • This is a monthly game testing event for independent game developers and enthusiastsis run by Eyebeam fellow Kaho Abe in partnership with Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

    This month will feature the following games:


    Shoals
    Designer: Analogous Projects
    Description: Shoals is a performative sonic game for ten or more mobile devices. This last-man-standing competition is based on shoaling behavior in fish, and utilizes principles of emergent behaviour in an attempt to reorient each player’s ongoing aural relationship with the daily environment. (Please bring a smartphone or tablet or otherwise web-enabled WiFi device with audible sound. Yay!)
    Tech: The game uses iPhones & Android devices. We’ll have a few extra, but bring one if you got one.


    Vigilante Sign Enforcement Squad
    Designer: Clay Ewing
    Description: NYC is littered with illegal ads that could bring in millions of dollars in fines if properly documented and prosecuted. As a member of the Vigilante Sign Enforcement Squad, you will take photos, submit reports, patrol neighborhoods, work up the ranks and bring down the criminal masterminds that sneer at the city’s sign codes.
    Tech: The game uses iPhones. We’ll have a few extra, but bring one if you got one.


    Shadowplay
    Designer: Gigantic Mechanic
    Description: Use your shadow as your avatar in this projector-based game.
    Tech: None required.


    Ducks in a Row
    Designer: Jesse Fuchs
    Description: Ducks in a Row is a quick 2-4 player dice game, in which players try to fill their row of boxes before all the other players do. In its basic form, it gives players a visceral sense of how a bell curve work; its variants develop the more strategic side.
    Tech: None required.


    This monthly meeting is a great opportunity for game developers to get valuable feed back for projects in progress. For game enthusiasts these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

    The facilities and surroundings of Eyebeam make it an ideal place to test a variety of games — from analog to digital, from street to computer games, from quick to longer games. Some things that maybe avaiable during the event, depending on on-going gallery events, include: projector, speakers, mixer, computer stations (mac) with internet, wifi, indoor space, side walk space, various public parks in the area.

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