iTron

iTron

Multiplayer outdoor smartphone games

  • Date:14 Jul 2012
  • Location: Governors Island
  • Address: Governors Island, New York, NY
  • Time: 12:00 PM to 4:00 PM
  • In the simplest variant, players move in the real world (RW) while leaving an ever growing tail of walls in the virtual world (VW). They must not crash into or cross the VW walls created either by themselves or others. The winner is the player who lasts the longest without crashing.

    It combines strategy of surrounding territory with athletic ability to run and move. The Parkour variant is played in a large area, and RW obstacles, such as walls, trees, hills, and ditches become significant. A noncompetitive variant, iTron:Sketch allows players to work collaboratively to “draw” VW art over the top of an image of the RW, with different variants combining elements of artistry, planning and coordination, and real time athletic ability. Finally, iTron:POD! adds
    VW traps and pitfalls to the base iTron game to increase complexity and interest.

    Designer: Robert J. Hall

    Robert J. Hall earned the PhD degree in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology. Since then he has been a Principal Investigator at AT&T Laboratories Research, working in the areas of automated software engineering, requirements engineering, digital games, and MANET protocols. He is a Fellow of Automated Software Engineering, ACM Distinguished Scientist, and serves as Chairman of the Steering Committee for the IEEE/ACM International Conferences on Automated Software Engineering. He is also Editor in Chief of the Automated Software Engineering Journal and is a member of I.F.I.P. Working Group 2.9 on Requirements Engineering.

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