Killer Queen

Killer Queen

Long live the Queen!

  • Date:16 Jul 2011
  • Location: Governors Island - Meet at the COaP HQ on the Parade Grounds
  • Address: Governors Island, New York, NY
  • Time: 1:00 PM to 4:00 PM
  • Two teams, each led by a powerful queen, face off to be the first to discover five precious jewels, equip their own queen, or assassinate the enemy queen.

    A kid-friendly game.

    Overview
    A game for about 20 players of all ages.
    Approximate length: 20-30 minutes.

    Equipment

    • 10 red pinnys
    • 10 yellow pinnys
    • 12 foam swords (6 per team)
    • 2 crowns
    • 2 shields
    • 2 signet rings
    • 15 green plastic buckets
    • Lots of “food” (colored fun balls) in buckets

    Overview
    This game is intended to be played many times over the course of the day. A running tally will be kept of each team’s victories and at the end of the day one team will be proclaimed the “Grand Champion.”

    Starting
    The buckets will be filled with food and hidden around the field. Players form two teams: red pinnys and yellow pinnys. Each team starts at a predetermined “base”, at which there is a referee. The eldest female on each team is dubbed the “queen” and given a crown, ring, sword, and shield. The other players are all workers.

    Victory
    There are three ways to win. The game ends immediately when a victory condition is met.

    • Conquest – destroy the other team’s queen
    • Discovery – collect 8 buckets
    • Economic – pay 25 food to a ref

    Battle
    You can kill any worker or soldier on the opposing team by tagging them with a sword. If you are killed, you must drop any food, bucket, or sword you are carrying. Hold your arms up in the air to show that you are killed. You are out of the game until you return to your queen to be reincarnated. Dropped items can be picked up by any worker and brought to their queen.

    Killing Queens
    If the queen is tagged by a sword, the player who hit her immediately must immediately sacrifice himself, dropping his sword, but is given the queen’s ring, shield, or crown to bring back to his own queen. The
    third time a queen is hit, she is dead and the other team wins.

    Reincarnation
    Living or dead players may reincarnate themselves by paying 1 or 3 food to a referee to become a worker or soldier. If they are now a soldier, the ref gives them a sword.

    Newly reincarnated players must immediately kneel on one knee before their liege. As soon as they are knighted by the Queen’s sword, they may reenter the game.

    Castes
    Queen
    There is only ever a single queen per team. She gets a sword, shield, crown, and ring and may spend food for an economic victory. Queens kill the other queen in a single hit.

    Worker (1 food)
    Workers may carry one food, bucket, or recovered sword at a time. Hold recovered swords by the blade so you’re not confused for a soldier.

    Soldier (3 food)
    Soldiers get a sword with which to attack other players, but cannot carry food, buckets, or recovered swords.

    Designer: Joshua DeBonis & Nikita Mikros

    Joshua DeBonis is a game designer, programmer, and musician. He runs a small indie game studio called Sortasoft LLC and has extensive experience as a game design and development consultant. Joshua organizes the New York board game designers playtest group. He also teaches game design and development at Parsons the New School for Design.

    Joshua is particularly interested in exploring ways to integrate history and music with games, procedural generation of game content, and in creating games that provide a deep and meaningful experience in a short play time.

    Nik has been a professional programmer since 1994 and a game designer since 1997. He currently serves as creative director for both Tiny Mantis and SMASHWORX. He has taught various game design, multimedia and programming classes at the MFA Computer Art Department at SVA since 1995. He has also taught at Sarah Lawrence College, Seton Hall University, Mercy College and Harvestworks.

    He received his MFA in Computer Art from the School of Visual Arts in 1993, and a BA in Fine Art from Queens College in 1989.

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