Shadowplay

Shadowplay

Cast yourself into the game

  • Date:2 Jul 2011
  • Location: John Street Church
  • Address: 44 John Street, New York, NY
  • Time: 8:00 PM to 11:30 PM
  • Cast yourself into the game with Shadowplay, a large-scale street game projected directly onto the walls of New York City. Players jump, dash, stretch and contort their shadows in a bid to score points by eclipsing objects floating through the game. Play alone or collaboratively.

    Shadowplay is a motion-based outdoor arcade game that uses the architecture of the city as its backdrop.

    Each game of Shadowplay lasts for 2-5 minutes depending on how good you are at catching objects and avoiding enemies. Drop in sign up to play any time during the evening. Play will be first come first served.

    Hone your skills and climb the leaderboards. Then join in the late night Shadowplay team tournament.



    Designers: Gigantic Mechanic

    Mattia Romeo

    Mattia Romeo is a game designer and programmer based in New York City. Prior to founding Gigantic Mechanic, Mattia was a Senior Game Designer at Gamelab. While at Gamelab, Mattia consulted on and designed for projects on a diverse range of platforms that included board games, live-events, PC casual games, the Nintendo Wii and the Nintendo DS. Some of the notable projects he worked on include Arcadia Remix, Top Chef: The Game, Egg vs. Chicken, Miss Management, Gamestar Mechanic and the blockbuster casual title Diner Dash. As well as more traditional forms of games, Mattia also designs and develops big games – large-scale games played in real-world spaces – and worked on some of the seminal examples of the genre, including Pac-Manhattan and Conqwest. As part of his interest in big games, Mattia is one of the founders of the Come Out & Play Festival, a yearly festival based in New York dedicated to showcasing games that make innovative use of public space.

    Email: mromeo (at) giganticmechanic (dot) com
    Web: www.giganticmechanic.com


    Greg Trefry

    Greg Trefry has wide array of experience designing game, having made everything from physical games to web-based MMOs to hit casual games. He co-founded the game design studio Gigantic Mechanic to explore the bounds of game design through mobile games that interact with the real-world. He serves as director of the Come Out & Play Festival, a festival of street games in New York City. Greg teaches at New York University and recently wrote the book, Casual Game Design: Designing Play for the Gamer in All of Us.

    Email: gtrefry(at) giganticmechanic (dot) com
    Twitter: @gtrefry
    Web: www.giganticmechanic.com

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