The Come Out and Play Festival is a street games fesitval dedicated to exploring new styles of games and play.

Come Out & Play 2010 in San Francisco

Pigeon Piñata Pummel
Earn rewards of candy as you vent stress with a wiffleball bat!

When: Sunday Oct 24 at 12-2 PM
Location: Waller/Stanyan Parking Lot
# of players: 20 (to guarantee your spot in the game, make a piñata on Friday night at Giant Robot)
Duration: 1 hour
URL: &

Pigeon Piñatas and their cronies are taking over the city and it's your responsibility to rid our fair city of this nuisance. Team up with your friends and grab some wiffleball bats to pummel the piñatas to oblivion. You'll be bestowed with power-ups, self-satisfaction and sweet, sweet candy. We regret that no actual pigeons will be harmed in this game, but plenty of piñatas will be massacred!

Designer: Nik Mikros
(Come Out & Play alum: '08, '09, '10-NYC + Winner: best spectacle)

Nik is a child of the arcade, in his youth every Friday afternoon was spent in Times Square's "Playland" and the ride down from school was pregnant in anticipation of the next great thing to come out of Atari. He's been obsessed with making games since the day he discovered the secret Apple IIe lab at Bronx Science.

In 1997, he joined with John Mikros to found Flying Mikros Interactive, creators of eccentric and eclectic electronic entertainment for the Internet, PC and Mac platforms. One of their PC titles "The Egg Files," was selected as one of ten finalists in the 2002 Independent Games Festival.

After his time with John, he became a partner at Black Hammer Game, inc. where he served as creative director and lead game designer for "Supremacy: Four Paths to Power" a 3D strategy game for the PC platform published by Matrix Games. Supremacy was chosen as a finalist in the 2005 Independent Games Festival. Before that he was technical director for "I-SPY Challenger" a Game Boy Advance title published by Scholastic.

Fast forward to the present. Nik currently runs "Tiny Mantis Entertainment" a unique game development firm in the heart of Chinatown, New York City. He received his MFA in Computer Art from the School of Visual Arts in 1993, and a BA in Fine Art from Queens College in 1989. Nik has taught various game design, multimedia and programming classes at the MFA Computer Art Department at SVA for the past 9 years. He has also taught at Sarah Lawrence College, Seton Hall University, and Harvestworks.

Designer: Joshua DeBonis
(Come Out & Play alum: '08, '09 + Winner: best spectacle)

Joshua is a game designer and the president of Sortasoft, an indie game development studio he founded in 2004 for the purpose of creating unique and original games which focus on gameplay and creativity. Through Sortasoft he has self-published Funky Farm and Retro Records, and served as a game design and development consultant for numerous other game developers.

Joshua organizes the NYC board game designers playtest group, a monthly meeting which facilitates playtesting of board games and receiving critical feedback from other designers.

Joshua has a BA in Jazz Performance from Western Connecticut State University. He is a jazz saxophonist and underground hip hop MC.

(photos by Javier Oddo)