Musclebound Glory

It’s not enough to just blow the bad guy away. You gotta have style, flair, pizzaz. They need to know that they messed with the wrong dude — the dude with the perfect one-liner.

Musclebound Glory is about channeling your inner 80s action hero and crafting the perfect kill line. You and the other players will hear a randomized action movie-style moment (including the villain being killed, the method of annihilation, and a twist), for which you must craft the perfect killer zinger. You’ll don berets, bandoliers, and Ray Bans to deliver your lines in style. The best line is decided by the group, and a new hero walks away from the explosion victorious, never turning back.

Designers – Jane Friedhoff and Andy Wallace

Jane is a game designer, creative coder, and programming teacher whose work focuses on the delight that comes from pushing technology towards absurdity. She also teaches at the Code Liberation Foundation, a trans-inclusive, women-only organization that provides free game design and programming classes for women. She graduated with her MFA in Design and Technology from Parsons in 2013. Her work has been shown at Babycastles, Different Games, Come Out and Play, Indiecade, GDC, and E3. She’s currently a creative technologist at The New York Times. If a project involves screaming, awkwardness, or dance parties, she’s probably into it.

Andy Wallace is lead game designer and programmer at Golden Ruby Games in the Empire State Building. He received his MFA from Parsons The New School For Design. His work has been featured on,,, Indiestatik, PC World and, and has been demoed at IndieCade, The Dublin Science Gallery, SF MoMA, MAGfest and The Museum of The Moving Image. He started coding on his parents’ IBM 386 when he was 10, and shows no signs of stopping anytime soon. He loves the possibilities posed by the intersection of art and code. He can be reached at or @andy_makes. I’m sure he’d love to hear from you. Andy lives in NYC and can’t wait to move into an apartment that allows dogs.