Veterinarians Hospital: Ruff Day


Prevent Bark the dog from having a ruff day.

Armed only with a lab coat, stethoscope, and your charming smile, use a variety of emergency lifesaving procedures to prevent Bark the dog from having a ruff day. Veterinarian’s Hospital: Ruff Day is a single player game designed for a custom built stuffed animal controller. Experience fast-paced, quick reaction gameplay inspired by “Bop It” styled audio games. Save Bark the dog by performing 1 of 3 lifesaving techniques in a limited time frame: CPR, Cardio Pulmonary Thump, and checking for a pulse. Players earn ‘life points’ for each correct action, and with enough points Bark might just pull through. However, fail to do the correct move in time and Bark is in for a Ruff Day

Designers – Eddie Melcer, Nolan Filter, Ken Amarit

Eddie Melcer is an avid video game collector, player, programmer, designer, and all around games & play enthusiast. Eddie received his BS degree in Computer Science from the Polytechnic Institute of NYU and is currently a PhD candidate in the NYU Polytechnic School of Engineering Computer Science program. His work focuses on applying physical computing and embodied interactions towards developing more immersive educational games and technologies. Eddie’s games typically focus on wacky aesthetics and/or mechanics that evoke intentionally awkward or playful interactions and a fun social dialog.

Nolan Filter likes cartoons, cookies & coding; beer, bacon, & Broadway; adventures, augmented reality and lists with three things in them. He has a Masters in Game Design from NYU and hosts a weekly-to-fortnightly Board Games & Bars night at a british gay pub. The Foursquare venue for his apartment is Nolan-s Nolitan Knoll, a beer garden.

Ken Amarit is an artist, crafter, programmer, and independent video game maker. Ken received his BFA in Film from the University of Colorado, Boulder and completed his Masters at NYU’s Interactive Telecommunications Program in the Spring of 2015. Based in the Vinegar Hill neighborhood of Brooklyn, Ken’s studio doubles as a food and natural dye garden (or rather, the garden doubles as his studio). His video games are crafted from felted wool then stop motion animated, and his wool comes from local cotswold and border leicester sheep (as well a family of golden retrievers and any other interesting fibers he can get his hands on).